Fallout 76
mutated unarmed
build

49 SPECIAL
points left
lvl
1
S
1
not enough 10 pts
1
Iron Fist
lvl
2
Your Fists deal more damage based on your DR.
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
3
Incisor
lvl
34
Your Melee and Fists weapons ignore 75% of your target's armor.
3
Martial Artist
lvl
16
Your melee weapons weigh 60% less, and you can swing them 30% faster.
1
Barbarian
lvl
14
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
P
1
1
Green Thumb
lvl
4
Reap twice as much when harvesting flora.
E
1
not enough 10 pts
2
Professional Drinker
lvl
39
There's no chance you'll get addicted to alcohol.
1
Aquaboy
lvl
26
You no longer take Rad damage from swimming and can breathe underwater.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
3
Hardy
lvl
27
Take 45% less damage from explosions.
1
Vaccinated
lvl
16
Increased Disease Resistance based on END.
2
Sun Kissed
lvl
45
Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
C
1
not enough 2 pts
3
Party Boy
lvl
24
The positive effects of pre-war alcohol are tripled.
I
1
not enough 5 pts
3
Makeshift Warrior
lvl
9
Melee weapons break 80% slower.
3
White Knight
lvl
39
Your armor breaks 60% slower and is cheaper to repair.
A
1
not enough 8 pts
3
Action Boy
lvl
2
Action Points regenerate 45% faster.
3
Marathoner
lvl
13
Sprinting consumes 40% fewer Action Points. (No Power Armor)
3
Moving Target
lvl
5
Gain +15% chance to Evade while sprinting. (No Power Armor)
L
1
not enough 2 pts
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects (11)

Bird Bones
AG +4, Fall from heights more gradual, STR -4
Marsupial
Carry weight +20, +jump height, INT -4
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Grounded
Energy Resistance +100. Energy Damage -50%.
Talons
Punching attacks do 25% more damage + bleed damage, AGI -4.
Twisted Muscles
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Electrically Charged
Chance to shock melee attackers. Small amount of damage done to player.
Unstable Isotope
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
+ effects
11 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
11
Caps: 0 / 40000
Under
construction
1
1
2
1
1
4
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
88
HP
290
XP
+3%
Resistances
68
150
0
0
0
0
5
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
Share