Fallout 76
VATS_Stealth_Rifleman
build

49 SPECIAL
points left
lvl
1
S
1
1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

P
1
not enough 10 pts
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
1
not enough 1 pt
1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
1
not enough 1 pt
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

I
1
not enough 2 pts
3
Gunsmith
lvl
11

Guns break 50% slower.

A
1
not enough 11 pts
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
1
not enough 9 pts
1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Better Criticals
lvl
47

V.A.T.S. criticals now do +50% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (272.5 / 273)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Caps: 0 / 40000
Under
construction
1
5
1
1
6
5
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
98
HP
273
XP
+18%
Resistances
60
160
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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