Fallout 76
Character Build Planner & Calculator

My Fallout76 build

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Pts left: 29
 loadout
S.
15
not enough 15 pt
3
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
lvl
16
3
Incisor
Your melee weapons ignore 75% of your target's armor.
lvl
34
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
3
Gladiator
Your one-handed melee weapons now do +20% damage.
lvl
2
3
Expert Gladiator
Your one-handed melee weapons now do +20% damage.
lvl
20
3
Master Gladiator
Your one-handed melee weapons now do +20% damage.
lvl
43
3
Slugger
Your two-handed melee weapons now do +20% damage.
lvl
6
3
Expert Slugger
Your two-handed melee weapons now do +20% damage.
lvl
24
3
Master Slugger
Your two-handed melee weapons now do +20% damage.
lvl
48
3
Iron Fist
Your punching attacks do +20% damage.
lvl
5
P.
1
1 unused pt
E.
1
1 unused pt
C.
1
1 unused pt
I.
5
5
Makeshift Warrior
Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
lvl
9
A.
3
3
Ninja
Sneak attacks with melee weapons do 3x normal damage.
lvl
15
L.
1
1 unused pt

Leveling Roadmap

Legendary Perks (0/6)

Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire them.

Mutations

Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. A mutation can be acquired by consuming a serum or randomly through radiation exposure.

Addictions

Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
15
S.
1
P.
1
E.
1
C.
5
I.
3
A.
1
L.
90
Max Ap
250
Max Hp
225
Carry Weight
+15%
Xp

Weapons

Armor

Power Armor