You are S.P.E.C.I.A.L: Character Build Planner for Fallout 76

Master Sniper build

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s.
3
3
Strong Back
Gain +30 to carry weight.
p.
15
3
Rifleman
Your non-automatic rifles now do +20% damage.
3
Expert Rifleman
Your non-automatic rifles now do +20% damage.
3
Master Rifleman
Your non-automatic rifles now do +20% damage.
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
3
Tank Killer
Your rifles ignore 36% armor and have a 9% chance to stagger.
e.
1
1
Aquaboy/Aquagirl
You no longer take Rad damage from swimming and can breathe underwater.
c.
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
i.
3
3
First Aid
Stimpaks restore 45% more lost Health.
a.
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
3
Sneak
You are 75% harder to detect while sneaking.
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
1
Light Footed
While sneaking, you never trigger mines or floor-based traps.
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
l.
15
3 unused pt
3
Better Criticals
V.A.T.S. criticals now do +40% damage.
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
1
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 15% chance to restore all Action Points.

Mutations

Nuclear Winter Deck

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