Fallout 76Plasma_caster_PA_vats_cr build
Fallout 76
Plasma_caster_PA_vats_cr
build49 SPECIAL
points left
points left
lvl
200+
S
1
not enough 10 pts
lvl
30
3
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
lvl
40
2
Tightly Wound
Weapons spin up 60% faster.
lvl
50
3
Bringing the Big Guns
Your Bullet Storm stack limit is doubled.
lvl
35
1
Bear Arms
Each stack of Bullet Storm increases your bash damage by 5%.
lvl
37
2
Lock and Load
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
P
1
not enough 2 pts
lvl
2
3
Concentrated Fire
Focus fire to gain +3% accuracy and damage per shot.
E
1
not enough 3 pts
lvl
30
1
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
lvl
27
3
Fireproof
Take 45% less damage from explosions and flame attacks.
C
1
not enough 3 pts
lvl
42
1
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
lvl
46
2
Tenderizer
Each attack makes your target take increased damage.
lvl
26
1
Travel Agent
You can Fast Travel while over encumbered at an increased cost.
I
1
not enough 6 pts
lvl
11
3
Gunsmith
Guns break 50% slower.
lvl
36
2
Stabilized
Big guns gain 30% accuracy. Double in Power Armor.
lvl
28
2
Batteries Included
Energy weapon ammo weighs 90% less.
A
1
+3
not enough 4 pts
lvl
49
2
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
lvl
50
3
Gun Fu
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
lvl
2
3
Action Boy
Action Points regenerate 45% faster.
L
1
+3
not enough 6 pts
lvl
46
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
44
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
47
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
42
1
Bloody Mess
Bleeding enemies you kill have a chance to explode based on your LCK.
Show leveling chart
Legendary perks
Become available at level 50.
Total Perk Coins cost: (~111 level-ups)
400
lvl
50
Legendary Agility
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
lvl
50
Funky Duds
+100 Poison Damage Resist when wearing a matching set of armor.
lvl
50
Master Infiltrator
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
lvl
50
Electric Absorption
13% chance energy damage will recharge your power armor's fusion core and restore health.
lvl
50
Legendary Luck
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Mutations and Addictions
Stats
Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
construction
2
1
2
1
1
4
4
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
100
HP
290
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Weapons
Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.
Armor Sets
Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
You can have several power armor sets and switch between them to see how they affect your stats.