Fallout 76
Character Build Planner & Calculator

Juggernaut build

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Pts left: 0
S
15
3
Bullet Shield
Gain 60 Damage Resistance while firing a heavy gun.
lvl
39
3
Lock and Load
Heavy guns reload 30% faster.
lvl
37
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
3
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
50
3
Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
30
P
1
1 unused pt
Add perk card
E
5
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
2
Revenant
Gain +50% damage bonus for 2 minutes when a player revives you.
lvl
32
C
14
4
Bodyguards
Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.
lvl
5
2
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
lvl
13
2
Squad Manuevers
Run 20% faster when part of a team.
lvl
37
3
Suppressor
Reduce your target’s damage output by 30% for 2 seconds after you attack.
lvl
40
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
12
3
First Aid
Stimpaks restore 45% more lost Health.
lvl
2
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
3
Power User
Fusion Core duration is now doubled.
lvl
50
3
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
lvl
36
A
3
not enough 3 pt
3
Born Survivor
Falling below 40% health will automatically use a Stimpak, once every 20s.
lvl
3
3
Adrenaline
Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L
6
3
One Gun Army
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
lvl
31
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
15
P
1
E
5
C
14
*
I
12
A
3
L
6
Max Ap:
90
Max Hp:
270
Carry Weight:
225
Xp:
+36%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+60
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+60
*