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My
build
Skyrim · Character

lvl 81
Based on spent perk points
You get 88085 XP from skills
You need 87000 XP to level up
Save this build
Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
900
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
Heavy Armor
4725 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel
40
Juggernaut (3/5)
50
Cushioned
60
Juggernaut (4/5)
70
Conditioning
80
Juggernaut (5/5)
Block
4840 xp
1
0
0
Two-handed
4840 xp
1
0
0
One-handed
4840 xp
1
0
0
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Critical Shot (1/3) ,
Eagle Eye
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Ranger ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
4930 xp
1
0
0
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Stealth (3/5) ,
Deadly Aim ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
4930 xp
1
0
0
Pickpocket
4930 xp
1
0
0
Speech
4930 xp
1
0
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor ,
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage
40
Kindred Mage
50
Quiet Casting
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
40
Necromancy
70
Dark Souls
100
Twin Souls
Destruction
4930 xp
1
0
0
15
Novice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Enhanced Dwarven Crossbow
Crossbow
2059
22
Speed
1
Reach
1
Stagger
0.75

50% chance for each element of Fire, Frost and Shock to do 65 points of damage.

at your skill×6.56

Burns the target for 65 points. Targets on fire take extra damage.

at your skill×6.56
Legendary · +119.8 damage
Dwarven Smithing
550
21
dg
Dead Thrall
master conjuration

Reanimate a dead body permanently to fight for you. Only works on people.

1000
left hand
Exploding Dwarven Bolt of Fire
Bolt
14

Explodes for 15 points of fire damage.

15
0.1
dg
head
Madness Helmet
Heavy Armor
300
24

Bows do 85% more damage.

at your skill×6.56

Can swim underwater without drowning.

at your skill1 →5×5.25
Legendary · +60.4 armor
1900
17
29
cc
hands
Madness Gauntlets
Heavy Armor
282
19

Bows do 85% more damage.

at your skill×6.56

Increases Heavy Armor skill by 52 points.

at your skill×6.56
Legendary · +60.4 armor
850
8
24
cc
body
Miraak's Robes
Clothing

Absorb 15% of the Magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion.

100
1
27
db
feet
Miraak's Boots
Clothing
11

Adds 5% to the dragon breath and spell absorption of Miraak's robes.

improve · Legendary
25
2
13
db
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 85% more damage.

at your skill×6.56

Increases your Health by 131 points.

at your skill×6.56
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Conjuration spells cost 52% less to cast.

at your skill×6.56

Health regenerates 65% faster.

at your skill×6.56
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Bows do 85% more damage.

at your skill×6.56

Increases your Health by 131 points.

at your skill×6.56
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Conjuration spells cost 52% less to cast.

at your skill×6.56

Health regenerates 65% faster.

at your skill×6.56
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Add Power

Shouts

Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Add Shout

Consumables (6)

Potions, Food & Drink
Found or bought, no alchemy needed
Potion of Cure Disease
Potion

Cures all diseases.

79 0.5
×5
Total weight 2.5
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Destruction
Crafted Potion

Destruction spells are 270% stronger for 60 seconds.

1696via Comberry
Fortify Archery
Crafted Potion

Bows do 225% more damage for 60 seconds.

1387via Corkbulb Root
Damage Health
Crafted Poison

Damages the target's Health by 225 points.

1160via River Betty
Fortify Enchanting
Crafted Potion

Items enchanted are 90% stronger for 30 seconds.

283via Stoneflower Petals
Fortify Smithing
Crafted Potion

Weapon and armor improving is 225% better for 30 seconds.

971via Dreugh Wax
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
2
0
0
already +0%
Smithing gear bonus %
2
0
0
already +0%
Smithing potion bonus %
0
7
0
already +225%
Enchanting bonus %
0
2
0
already +90%
Character stats
Health
1162
Stamina
100
Magicka
150
Carry
300
Armor
591
−80%
Warmth
103
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