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Fallout
Fallout 76 Perks
Magnetic Personality
Magnetic Personality
Fallout 76 Perk
C.
C.
Level 13
Gain 1 Charisma for each teammate, excluding yourself.
Cost: 1
Gain 2 Charisma for each teammate, excluding yourself.
Cost: 2
Effects
N&D's interpretation of datamined data.
C
+1
if one teammate
+2
if two teammates
+3
if three teammates
C
+2
if one teammate
+4
if two teammates
+6
if three teammates
Relative Rank Strength
How much value you get per invested perk point (relative to other ranks)
Pairing
The
Magnetic Personality
perk works well with these perks:
Not yet available for this perk card.
Browse all Fallout 76 perks