Fallout 76
Character Build Planner & Calculator

Auto Axe #2 build

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S
15
3
Barbarian
Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
lvl
14
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
3
Incisor
Your melee weapons ignore 75% of your target's armor.
lvl
34
3
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
lvl
16
1
Slugger
Your two-handed melee weapons now do +10% damage.
lvl
2
1
Expert Slugger
Your two-handed melee weapons now do +10% damage.
lvl
15
1
Master Slugger
Your two-handed melee weapons now do +10% damage.
lvl
35
P
4
+5
4
Refractor
You now gain +40 Energy Resistance.
lvl
32
2
Exterminator
Your attacks ignore 50% armor of any insect.
lvl
14
2
Glow Sight
Deal +40% damage to Glowing Enemies.
lvl
33
1
Green Thumb
Reap twice as much when harvesting flora.
lvl
4
E
11
5
Ironclad
Gain 50 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
9
+5
4
Bodyguards
Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.
lvl
5
2
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
lvl
13
1
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
lvl
26
1
Suppressor
Reduce your target’s damage output by 10% for 2 seconds after you attack.
lvl
40
1
Tenderizer
Make your target receive 5% more damage for 5 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
1
Team Medic
Your stimpaks now also heal your teammates for half the normal strength.
lvl
20
1
Spiritual Healer
You regenerate health for 5 seconds after reviving another player.
lvl
36
1
Philanthropist
Restore some of your teammates hunger and thirst when you eat or drink.
lvl
39
1
Squad Manuevers
Run 10% faster when part of a team.
lvl
37
I
6
5
Makeshift Warrior
Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
lvl
9
1
Scrapper
Obtain more components when you scrap weapons and armor.
lvl
13
A
6
+5
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Thru-Hiker
Food and drink weights are reduced by 90%
lvl
7
3
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
lvl
13
2
White Knight
Your armor breaks 40% more slowly and is cheaper to repair.
lvl
39
L
5
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
Leveling Roadmap
Legendary Perks (6/6)
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
Sizzling Style
+200 Fire Damage Resist when wearing a matching set of armor.
Master Infiltrator
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Charisma
+5 CHR and +5 CHR Perk Points. Perk Points cap at 15.
max
1800 Perk Coins to rank up (~500 levels).
Mutations
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Twisted Muscles
Twisted Muscles
Melee damage +25%, better chance to cripple limbs
Gun accuracy -50%
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
19
P
11
E
15
C
14
*
I
5
A
11
L
5
Max Ap:
170
Max Hp:
320
Carry Weight:
300
Xp:
+15%
Weapons
Two-h Melee
0%..+40%
*
of any kind.
Mods
 Vampire's
Gain brief health regeneration when you hit an enemy.
 Inertial
Replenish Action Points with each kill.
 Lucky
Your V.A.T.S. critical meter fills 15% faster.
Armor
Secret Service Left Arm
53..88
*
53..88
*
53
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Weighted
Unarmed and Melee attacks ignore some of target's armor.
 Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.
 Powered
Increases Action Point refresh speed.
 Durability
Breaks 50% slower.
Secret Service Chest Piece
115..150
*
85..120
*
85
Mods
Buttressed
Superior Damage Resistance. Exceptional Radiation Resistance and Energy Resistance.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
 Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.
 Powered
Increases Action Point refresh speed.
 Durability
Breaks 50% slower.
Secret Service Right Arm
53..88
*
53..88
*
53
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Weighted
Unarmed and Melee attacks ignore some of target's armor.
 Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.
 Powered
Increases Action Point refresh speed.
 Durability
Breaks 50% slower.
Secret Service Underarmor
+15
+15
+15
S
+4
P
+2
E
+4
Mods
Shielded Lining
Improves Strength, Perception and Endurance.
Secret Service Left Leg
53..88
*
53..88
*
53
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
 Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.
 Powered
Increases Action Point refresh speed.
 Durability
Breaks 50% slower.
Small Backpack
Carry Weight:
+30
Mods
Chemist's Backpack Mod
Reduces all Chems weight by 90%. Does not stack with Perks.
Secret Service Right Leg
53..88
*
53..88
*
53
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
 Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.
 Powered
Increases Action Point refresh speed.
 Durability
Breaks 50% slower.
468..643
*
402..577
*
312
0..+200
*
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0
*
+40
0..+200
*
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x