Fallout 76
Character Build Planner & Calculator

Stealth Melee V13 build

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S
15
3
Gladiator
Your one-handed melee weapons now do +20% damage.
lvl
2
3
Expert Gladiator
Your one-handed melee weapons now do +20% damage.
lvl
15
3
Incisor
Your melee weapons ignore 75% of your target's armor.
lvl
34
3
Master Gladiator
Your one-handed melee weapons now do +20% damage.
lvl
35
3
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
lvl
16
P
1
1
Glow Sight
Deal +20% damage to Glowing Enemies.
lvl
33
E
1
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
C
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I
5
5
Makeshift Warrior
Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
lvl
9
A
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Ninja
Sneak attacks with melee weapons do 3x normal damage.
lvl
15
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
3
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
lvl
13
1
Adrenaline
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
1
White Knight
Your armor breaks 20% more slowly and is cheaper to repair.
lvl
39
L
15
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
lvl
29
1
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
lvl
33
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
15..20
*
P
1
E
1
C
4
I
5
A
15
L
15
Max Ap:
210
Max Hp:
250
Carry Weight:
225..250
*
Xp:
+15%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.8x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.8x..1x
*