Fallout 76Bow / Melee Low Life build
Fallout 76
Bow / Melee Low Life
buildlvl
100+
S
8
+2
3
Martial Artist
lvl
16
Your melee weapons weigh 60% less, and you can swing them 30% faster.
3
Incisor
lvl
34
Your Melee and Fists weapons ignore 75% of your target's armor.
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
1
Barbarian
lvl
14
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
P
10
not enough 2 pts
1
Concentrated Fire
lvl
2
Focus fire to gain +1% accuracy and damage per shot.
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
1
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards an additional target dealing 70% damage.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
2
Grenadier
lvl
35
Your explosives detonate with twice the radius.
1
Glow Sight
lvl
33
Deal +20% damage to Glowing Enemies.
E
5
2 pts unused
2
LifeGiver
lvl
50
Gain more max HP per point in END.
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
C
9
3 pts unused
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
3
Party Boy
lvl
24
The positive effects of pre-war alcohol are tripled.
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
I
3
1 pt unused
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
A
11
3 pts unused
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
2
Mister Sandman
lvl
37
Your silenced weapons do an additional 100% sneak attack damage.
L
10
2 pts unused
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
1
Better Criticals
lvl
47
V.A.T.S. criticals now do +50% damage.
Show leveling chart
Legendary perks
Become available at level 50.
Total Perk Coins cost: (~42 level-ups)
150
Taking One For The Team
lvl
50
Enemies take 20% more damage when they attack you, if you're on a team.
Hack and Slash
lvl
50
Melee attacks deal 30% of their damage in a small area. (No Power Tools)
Legendary Strength
lvl
50
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Effects (17)
Egg Head
INT +6, STR -3, END -3
Eagle Eyes
Critical Damage +60%, PER +4, STR -4
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Marsupial
Carry weight +20, +jump height, INT -4
Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Chameleon
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Grounded
Energy Resistance +100. Energy Damage -50%.
Talons
Punching attacks do 25% more damage + bleed damage, AGI -4.
Twisted Muscles
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Empath
Teammates take 25% less damage. Player take 25% more damage.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
Plague Walker
Poison aura scaling with your diseases.
Electrically Charged
Chance to shock melee attackers. Small amount of damage done to player.
Unstable Isotope
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
+ effects
17 mutations, 0 addictions
Stats
Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (359.643 / 360)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
17
Caps: 0 / 40000
Under
construction
construction
8
14
7
11
8
16
10
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
210
AP
208
HP
360
XP
+24%
Resistances
158
245
144
19
19
19
0
Evasion Chance
0
Incoming Damage
+1.25
Weapons
Bow/Crossbow
Bloodied
V.A.T.S. Enhanced
Unarmed
Bloodied
Rapid
Under
construction
construction
lvl 1
Damage
0%
AP Cost
0
(0%)
Infinity
shots before AP is depleted
Ammo
0
Fire-rate
shots per 10sec
Semi-Auto
Range
100% damage
drop of to NaN% damage
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Modifications
Armor Sets
Â
68
Â
95
Â
144
Â
19
Â
19
Â
19
E
+2
C
+2
A
+2
Add backpack
Vault 76 Jumpsuit
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Weight: +40%
lvl 50
68
95
144
19
19
19
E
+2
C
+2
A
+2
Armor Chest Piece
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
0
0
0
0
0
0
Armor Left Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
0
0
0
0
0
0
Armor Right Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
0
0
0
0
0
0
Armor Left Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
0
0
0
0
0
0
Armor Right Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
0
0
0
0
0
0
Power Armor Sets
Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
You can have several power armor sets and switch between them to see how they affect your stats.