Fallout 76
Melee/Bow
build

lvl
200+
S
8
+5
not enough 3 pts
3
Blocker
lvl
21
Take 45% less damage from your opponents' melee attacks.
2
Incisor
lvl
34
Your Melee and Fists weapons ignore 50% of your target's armor.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
1
Slugger
lvl
2
Your melee weapons do +10% damage to crippled targets.
3
Martial Artist
lvl
16
Your melee weapons weigh 60% less, and you can swing them 30% faster.
2
Knee-Capper
lvl
15
Melee weapons deal +50% limb damage. (No Power Tools)
3
Heavy Hitter
lvl
35
Melee weapons deal <+GLOBAL=0x00835A6B>% power attack damage. (No Power Tools)
P
9
+5
2 pts unused
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
3
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
2
Refractor
lvl
32
Gain Energy Resistance based on your PER.
E
2
+5
not enough 2 pts
3
Fireproof
lvl
27
Take 45% less damage from explosions and flame attacks.
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
2
Thru-hiker
lvl
7
Food and drink weights are reduced by 90%.
2
LifeGiver
lvl
50
Gain more max HP per point in END.
C
7
3 pts unused
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
I
10
2 pts unused
1
Chemist
lvl
34
You get double the quantity when you craft chems!
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
3
Makeshift Warrior
lvl
9
Melee weapons break 80% slower.
1
Scrapper
lvl
13
Obtain more components when you scrap weapons and armor.
1
Curator
lvl
19
The benefits of bobbleheads and magazines last twice as long.
A
10
5 pts unused
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
L
10
+5
6 pts unused
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
2
Grim Reaper's Sprint
lvl
33
Any kill in V.A.T.S. restores Action Points, based on your LCK.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Perception
lvl
50
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Strength
lvl
50
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Luck
lvl
50
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Endurance
lvl
50
+5 END and +5 END Perk Points. Perk Points cap at 15.
Electric Absorption
lvl
50
20% chance energy damage will recharge your power armor's fusion core and restore health.

Mutations (6) and Addictions

Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Marsupial
Carry weight +20, +jump height, INT -4
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Twisted Muscles
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
+ mutations
+ addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (372.5 / 373)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Caps: 0 / 40000
Under
construction
14
14
8
7
9
10
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
240
AP
160
HP
373
XP
+27%
Resistances
0
58
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
Share