Fallout 76
Bow / Melee Full Life
build

lvl
100+
S
7
+2
3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

P
10
not enough 2 pts
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

1
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards an additional target dealing 70% damage.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

1
Glow Sight
lvl
33

Deal +20% damage to Glowing Enemies.

E
4
2 pts unused
2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
9
3 pts unused
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
3
2 pts unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
11
3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

2
Born Survivor
lvl
3

Falling below 30% health will automatically use a Stimpak, once every 20s.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

L
12
3 pts unused
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
150
(~42 level-ups)
Hack and Slash
lvl
50

Melee attacks deal 30% of their damage in a small area. (No Power Tools)

Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 20% for 10 seconds.

Effects (17)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Grounded

Energy Resistance +100. Energy Damage -50%.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Plague Walker

Poison aura scaling with your diseases.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
17 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (346.786 / 347)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
17
Caps: 0 / 40000
Under
construction
7
14
6
11
8
16
12
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
205
AP
208
HP
347
XP
+24%
Resistances
118
245
144
19
19
19
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

Bow/Crossbow
Bloodied
V.A.T.S. Enhanced
Unarmed
Bloodied
Rapid
Under
construction
lvl 1
Damage
0%
AP Cost
0
(0%)
Infinity
shots before AP is depleted
Ammo
0
Fire-rate
shots per 10sec
Semi-Auto
Range
100% damage
drop of to NaN% damage
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Modifications

Armor Sets

 
68
 
95
 
144
 
19
 
19
 
19
E
 
+2
C
 
+2
A
 
+2
Add backpack
Vault 76 Jumpsuit
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Weight: +40%
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Add torso
use generic piece
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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