Fallout 76Bow / Melee Full Life build
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your Melee and Fists weapons ignore 75% of your target's armor.
Block 25% more damage from your opponents' melee attacks.
Focus fire to gain +1% accuracy and damage per shot.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards an additional target dealing 70% damage.
Deal +10% damage for each impairment your target has.
Arrows and thrown melee weapons pierce targets.
Your explosives detonate with twice the radius.
Deal +20% damage to Glowing Enemies.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
The positive effects of pre-war alcohol are tripled.
Gain more XP while on a team based on your CHA.
Stimpaks restore more HP based on your INT.
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Your silenced weapons do an additional 100% sneak attack damage.
Falling below 30% health will automatically use a Stimpak, once every 20s.
You are 75% harder to detect while sneaking.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
Melee attacks deal 30% of their damage in a small area. (No Power Tools)
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 20% for 10 seconds.
Effects (17)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Health Regeneration +300%. Chem Effects -55%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Energy Resistance +100. Energy Damage -50%.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Chance to shock melee attackers. Small amount of damage done to player.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
+5% DMG per kill while on a Kill Streak.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.