Fallout 76Melee/Bow build
Fallout 76
Melee/Bow
buildlvl
300+
S
7
+5
2 pts unused
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
2
Incisor
lvl
34
Your Melee and Fists weapons ignore 50% of your target's armor.
1
Iron Fist
lvl
2
Your Fists deal more damage based on your DR.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
1
Bear Arms
lvl
35
Each stack of Bullet Storm increases your bash damage by 5%.
1
Portable Power
lvl
24
+10% movement speed while wearing Power Armor.
P
10
+5
2 pts unused
1
Concentrated Fire
lvl
2
Focus fire to gain +1% accuracy and damage per shot.
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
3
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
2
Grenadier
lvl
35
Your explosives detonate with twice the radius.
E
2
+5
3
Hardy
lvl
27
Take 45% less damage from explosions.
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
2
Chem Fiend
lvl
23
Any chems you take last 100% longer.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
C
7
3 pts unused
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
I
10
+5
4 pts unused
3
Demolition Expert
lvl
10
Your explosives do +60% damage.
1
Gunsmith
lvl
11
Guns break 20% slower.
1
Scrapper
lvl
13
Obtain more components when you scrap weapons and armor.
1
Chemist
lvl
34
You get double the quantity when you craft chems!
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
2
Batteries Included
lvl
28
Energy weapon ammo weighs 90% less.
1
Curator
lvl
19
The benefits of bobbleheads and magazines last twice as long.
A
10
+5
4 pts unused
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
1
Gun Fu
lvl
50
V.A.T.S. swaps targets on kill with +30% damage to your next target.
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
3
Sneak
lvl
20
You are 75% harder to detect while sneaking.
1
Evasive
lvl
17
Chance to Evade attacks based on AGI. (No Power Armor)
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
L
10
+5
8 pts unused
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
2
Grim Reaper's Sprint
lvl
33
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Show leveling chart
Legendary perks
Become available at level 50.
Total Perk Coins cost: (~500 level-ups)
1800
Legendary Agility
lvl
50
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Intelligence
lvl
50
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Strength
lvl
50
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Perception
lvl
50
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Luck
lvl
50
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Endurance
lvl
50
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (5)
Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Chameleon
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Marsupial
Carry weight +20, +jump height, INT -4
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+ effects
5 mutations, 0 addictions
Stats
Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (270 / 270)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
5
Caps: 0 / 40000
Under
construction
construction
13
15
8
7
11
15
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
235
AP
210
HP
270
XP
+33%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.06
Weapons
Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.
Armor Sets
Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
You can have several power armor sets and switch between them to see how they affect your stats.