Fallout 76
Low Health Bow Tank
build

lvl
300+
S
6
+5
1 pt unused
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
3
Incisor
lvl
34
Your Melee and Fists weapons ignore 75% of your target's armor.
P
10
+5
2 pts unused
1
Concentrated Fire
lvl
2
Focus fire to gain +1% accuracy and damage per shot.
1
Green Thumb
lvl
4
Reap twice as much when harvesting flora.
1
Glow Sight
lvl
33
Deal +20% damage to Glowing Enemies.
3
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
E
10
+5
4 pts unused
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
2
LifeGiver
lvl
50
Gain more max HP per point in END.
2
Chem Fiend
lvl
23
Any chems you take last 100% longer.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
3
Hardy
lvl
27
Take 45% less damage from explosions.
1
Ghoulish
lvl
36
Radiation now regenerates your lost Health.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
C
8
not enough 1 pt
3
Party Boy
lvl
24
The positive effects of pre-war alcohol are tripled.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
3
Friendly Fire
lvl
48
Teammates hit by your flame weapons regen even more health (no grenades).
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
I
2
+5
1 pt unused
2
Batteries Included
lvl
28
Energy weapon ammo weighs 90% less.
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
1
Scrapper
lvl
13
Obtain more components when you scrap weapons and armor.
1
Curator
lvl
19
The benefits of bobbleheads and magazines last twice as long.
A
10
+5
3
Sneak
lvl
20
You are 75% harder to detect while sneaking.
1
Born Survivor
lvl
3
Falling below 20% health will automatically use a Stimpak, once every 20s.
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
2
Mister Sandman
lvl
37
Your silenced weapons do an additional 100% sneak attack damage.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
2
Dodgy
lvl
45
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
1
Gun Fu
lvl
50
V.A.T.S. swaps targets on kill with +30% damage to your next target.
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
L
10
+5
7 pts unused
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Endurance
lvl
50
+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Luck
lvl
50
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Strength
lvl
50
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Intelligence
lvl
50
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Perception
lvl
50
+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (10)

Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Chameleon
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Eagle Eyes
Critical Damage +60%, PER +4, STR -4
Egg Head
INT +6, STR -3, END -3
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
Marsupial
Carry weight +20, +jump height, INT -4
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (373.571 / 374)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Caps: 0 / 40000
Under
construction
1
17
11
6
7
17
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
180
HP
374
XP
+21%
Resistances
50
50
0
0
0
0
0
Evasion Chance
0.05

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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