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My
build
Fallout 76 · Character

lvl
40
10 SPECIAL
points left
Save this build
S
6
2 pts unused
3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

P
3
1 pt unused
2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

E
8
1 pt unused
2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
10
6 pts unused
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
3
not enough 1 pt
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

A
10
3 pts unused
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
6
4 pts unused
1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
0
0
0
0
0
0
Add backpack
Add underarmor
Armor Left Arm
of any kind.
0
0
0
0
0
0
Add right-arm
use generic piece
Armor Left Leg
of any kind.
0
0
0
0
0
0
Add right-leg
use generic piece
Armor stats
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (397.857 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
3
9
10
3
10
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
185
AP
160
HP
398
XP
+9%
Resistances
36
24
0
0
0
0
0
Evasion Chance
0.096
Incoming Damage
x0.932
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