Fallout 76My build
Fallout 76
My
buildlvl
300+
S
5
+5
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
2
Basher
lvl
11
Gun bashing does +50% damage and +75% limb damage.
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
1
Strong Arm
lvl
5
50% increased throwing range.
P
15
2 pts unused
1
Concentrated Fire
lvl
2
Focus fire to gain +1% accuracy and damage per shot.
3
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
2
Grenadier
lvl
35
Your explosives detonate with twice the radius.
E
8
3
Hardy
lvl
27
Take 45% less damage from explosions.
1
Photosynthetic
lvl
47
Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m.
2
Chem Fiend
lvl
23
Any chems you take last 100% longer.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
C
7
2 pts unused
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
3
Friendly Fire
lvl
48
Teammates hit by your flame weapons regen even more health (no grenades).
I
1
+5
not enough 1 pt
2
Good With Salt
lvl
9
Food in your inventory will spoil 90% slower.
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
1
Hacker
lvl
4
Gain +1 hacking skill, and terminal lock-out time is reduced.
1
Hacker Expert
lvl
22
Gain +1 hacking skill, and terminal lock-out time is reduced.
1
Hacker Master
lvl
38
Gain +1 hacking skill, and terminal lock-out time is reduced.
A
10
+5
3 pts unused
2
Action Boy
lvl
2
Action Points regenerate 30% faster.
1
Marathoner
lvl
13
Sprinting consumes 20% fewer Action Points. (No Power Armor)
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
3
Enforcer
lvl
30
Your small guns gain a 15% stagger chance and +75% limb damage.
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
L
10
+5
7 pts unused
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
1
Ricochet
lvl
38
Gain a chance to Deflect ranged attacks based on LCK.
Show leveling chart
Legendary perks
Become available at level 50.
Total Perk Coins cost: (~361 level-ups)
1300
Legendary Agility
lvl
50
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Intelligence
lvl
50
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Strength
lvl
50
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Luck
lvl
50
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Sizzling Style
lvl
50
+100 Fire Damage Resist when wearing a matching set of armor.
Funky Duds
lvl
50
+100 Poison Damage Resist when wearing a matching set of armor.
Effects (10)
Egg Head
INT +6, STR -3, END -3
Eagle Eyes
Critical Damage +60%, PER +4, STR -4
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Marsupial
Carry weight +20, +jump height, INT -4
Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Grounded
Energy Resistance +100. Energy Damage -50%.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Chameleon
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
+ effects
10 mutations, 0 addictions
Stats
Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (250 / 250)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Caps: 0 / 40000
Under
construction
construction
1
17
4
5
6
17
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
230
HP
250
XP
+18%
Resistances
0
100
0
0
0
0
0
Evasion Chance
0
Weapons
Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.
Armor Sets
Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
You can have several power armor sets and switch between them to see how they affect your stats.