Fallout 76Low Health Bow build
Fallout 76
Low Health Bow
buildlvl
300+
S
3
+3
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
1
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 45%.
P
15
2 pts unused
1
Concentrated Fire
lvl
2
Focus fire to gain +1% accuracy and damage per shot.
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
3
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
2
Grenadier
lvl
35
Your explosives detonate with twice the radius.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
E
3
+5
2
Rejuvenated
lvl
12
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
2
Chem Fiend
lvl
23
Any chems you take last 100% longer.
3
Hardy
lvl
27
Take 45% less damage from explosions.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
C
3
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
I
5
+3
3 pts unused
3
Demolition Expert
lvl
10
Your explosives do +60% damage.
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
A
15
+3
3 pts unused
2
Action Boy
lvl
2
Action Points regenerate 30% faster.
1
Born Survivor
lvl
3
Falling below 20% health will automatically use a Stimpak, once every 20s.
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
3
Gun Fu
lvl
50
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
L
12
+5
4 pts unused
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Show leveling chart
Legendary perks
Become available at level 50.
Total Perk Coins cost: (~375 level-ups)
1350
Legendary Endurance
lvl
50
+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Luck
lvl
50
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Intelligence
lvl
50
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Legendary Agility
lvl
50
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
Legendary Strength
lvl
50
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
Far-Flung Fireworks
lvl
50
Enemies killed with a ranged weapon have a 20% chance to explode.
Effects (11)
Egg Head
INT +6, STR -3, END -3
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Eagle Eyes
Critical Damage +60%, PER +4, STR -4
Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Marsupial
Carry weight +20, +jump height, INT -4
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Grounded
Energy Resistance +100. Energy Damage -50%.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
+ effects
11 mutations, 0 addictions
Stats
Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.5 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
11
Caps: 0 / 40000
Under
construction
construction
4
19
8
3
13
22
17
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
190
AP
268
HP
308
XP
+39%
Resistances
50
150
0
0
0
0
0
Evasion Chance
0
Weapons
Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.
Armor Sets
Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
You can have several power armor sets and switch between them to see how they affect your stats.