Fallout 76
Character Build Planner & Calculator

My build

Share
 add loadout
Pts left: 0
S
3
2
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 60%.
lvl
3
1
Blocker
Take 15% less damage from your opponents' melee attacks.
lvl
21
P
12
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Rifleman
Your non-automatic rifles now do +20% damage.
lvl
2
3
Expert Rifleman
Your non-automatic rifles now do +20% damage.
lvl
10
3
Master Rifleman
Your non-automatic rifles now do +20% damage.
lvl
35
E
2
2
Chem Fiend
Any chems you take last 60% longer.
lvl
23
C
7
3
Inspirational
When you are on a team, gain 15% more XP.
lvl
2
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
3
2
First Aid
Stimpaks restore 30% more lost Health.
lvl
2
1
Chemist
You get double the quantity when you craft chems!
lvl
34
A
15
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
3
Adrenaline
Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
2
Mister Sandman
At night your silenced weapons do an additional 100% sneak attack damage.
lvl
37
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
L
14
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Luck of the Draw
Chance your weapon will greatly repair itself when hitting an enemy.
lvl
14
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
lvl
29
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
3
P
12
E
2
C
7
I
3
A
15
L
14
Max Ap:
210
Max Hp:
255
Carry Weight:
165
Xp:
+9%..+24%
*
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.85x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.85x..1x
*