Fallout 76Power Armor Crossbow build
points left
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Focus fire to gain +3% accuracy and damage per shot.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Deal +10% damage for each impairment your target has.
Arrows and thrown melee weapons pierce targets.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
Nuka-Cola drinks are now three times as beneficial.
Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Food and drink weights are reduced by 90%.
Each attack makes your target take increased damage.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 20% for 2 seconds after you attack.
Teammates hit by your flame weapons regen more health briefly (no grenades).
Your Luck is increased by 3 while under the influence of alcohol.
While your Health is low, gain increased damage and AP regen.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
16% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 30% more damage when they attack you, if you're on a team.
Effects (18)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Health Regeneration +300%. Chem Effects -55%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Energy Resistance +100. Energy Damage -50%.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Chance to shock melee attackers. Small amount of damage done to player.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.