Destruction Vampire
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Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Powers
Your Dunmer blood gives you 50% resistance to fire.
For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Your Vampiric blood gives you 20% resistance to Frost.
Your Vampiric blood gives you 20% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.
Improved night vision for 60 seconds.
Absorb 2 points of Health per second from the target.
Loadout
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Destruction spells cost 25% less to cast.
Alteration spells cost 25% less to cast.
Increases Light Armor skill by 25 points.
Weapons and armor can be improved 25% better.
Destruction spells cost 15% less to cast.; Magicka regenerates 25% faster.
Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.
Increases Fire Resistance by 46%.
Increases Frost Resistance by 37%.