Skip to content
Lvl 40
11 / 11
8 / 10
8 / 14
5 / 9
4 / 6
3 / 10

Destruction Vampire
Skyrim
Fire Mage
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Mage builds, Roleplay builds, Solo builds, Tank builds

lvl 40
Based on spent perk points
You get 24265 XP from skills
You need 22425 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
230
stamina
100
magica
360
Health
230
Stamina
100
Magicka
360
Carry
300
Armor
403
−60.3%
Magic
55%
Fire
76%
Frost
57%
Poison
100%
Disease
100%
Warmth
71
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
60
Arcane Blacksmith
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
60
Agile Defender (4/5)
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
0 xp
0
2
0
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
1
5
Destruction
4725 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Flames (1/2)
40
Impact
50
Adept Destruction
60
Augmented Flames (2/2)
75
Expert Destruction
100
Master Destruction
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3)
75
Expert Alteration
100
Master Alteration ,
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain
Selected Perks
Power of the Grave, Vampiric Grip, Summon Gargoyle, Corpse Curse, Unearthly Will, Poison Talons, Blood Healing, Detect All Creatures, Mist Form, Supernatural Reflexes, Night Cloak
These picks take 165 kills with Vampiric Drain or a power bite.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
left hand
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
Chitin Helmet
Light Armor
75
13.5

Destruction spells cost 25% less to cast.

at your skill×3.13

Alteration spells cost 25% less to cast.

at your skill×3.13
Flawless · +6.4 armor
125
1
18
db
Chitin Bracers
Light Armor
58
8.5

Increases Light Armor skill by 25 points.

at your skill×3.13

Weapons and armor can be improved 25% better.

at your skill×3.13
Flawless · +6.4 armor
50
2
13
db
Chitin Armor
Light Armor
163
30

Destruction spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13
Flawless · +12.8 armor
240
4
27
db
Chitin Boots
Light Armor
58
8.5

Increases Fire Resistance by 46%.

at your skill×3.13

Increases Frost Resistance by 37%.

at your skill×2.5
Flawless · +6.4 armor
50
1
13
db
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Share