My buildStarfield · Character
Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
Skills
Laser weapons do 10% more damage.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Weapons
Powers
Armor
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.