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Lvl 50
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16
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Isaac Clarke
Starfield
The Engineer
build
Published · Updated

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Lvl 50
Background
Cyberneticist
1
Medicine
1
Security
1
Lasers

Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.

Traits
Alien DNA

You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.

Terra Firma

You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)

Wanted

Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.

Skills

physical
4
4
4
Wellness

Increase your maximum health by 40%.

4
Fitness

Sprinting and power attacks now use significantly less oxygen.

add physical skills
combat
4
4
4
4
Lasers

Laser weapons have a 5% chance to set a target on fire.

4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

4
Rifle Certification

Reload rifles 30% faster while you're standing still.

add combat skills
science
4
4
4
4
4
Medicine

Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.

4
Research Methods

Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.

4
Weapon Engineering

You can research and craft master-level weapon mods.

4
Spacesuit Design

Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.

add science skills
tech
4
4
4
4
4
Security

Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

4
Boost Pack Training

Doubles previous bonuses.

4
Robotics

You can force a target robot up to 10 levels higher than you to obey commands for a limited time.

4
Starship Engineering

Occasionally, repairing one block of a system will repair the entire system.

add tech skills

Weapons

Weapon
Stats apply your skills. The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Power
Powers are earned at temples. Add the ones you plan to use; set each one's rank.

Armor

apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel add to the resistances below.
Armor stats
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0

Consumables

Consumables

Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.

Crafted items list the research their recipe needs.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (280 / 280)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
280
O2
260
Cargo
135
Movement Speed
100%
Resistances
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
100%
CO2 Recovery
100%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x0.5
Power Attack O2
x0.5
Hold Breath O2
x1
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