RAID SUPPORT
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 15% more damage from your opponents' melee attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
20% of the damage dealt to a limb is applied to all limbs on your target.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Focus fire to gain +1% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Gain 50% of your bonus movement speed as reload speed.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Gain Limb Damage Reduction based on your END.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Gain 1 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Your stimpaks now also heal nearby teammates for half the normal strength.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Falling below 20% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
Effects
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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